Chapter 1: Object Placement
When designing a disaster room, it's crucial to place objects in a way that maximizes confusion and frustration. Consider the following:
- Red herring objects: place a fake object in plain sight to distract the trapped individual.
- Unstable objects: create a Rube Goldberg-esque situation where an object is precariously balanced, waiting to fall and block the path.
- Multi-purpose objects: create an object that serves multiple, conflicting purposes, making the trapped individual question their own sanity.
Chapter 2: Object Concealment
Conceal objects using:
- Clever lighting: use shadows and dim lighting to hide objects in plain sight.
- Object disguises: cover objects with other objects or materials to make them unrecognizable.
- Illusions: create an optical illusion that makes an object appear as something else entirely.
Chapter 3: Object Movement
Make objects move on their own using:
- Automated systems: use pulleys, levers, and other mechanical contraptions to create a sense of unpredictability.
- Magnetic attraction/repulsion: use magnets to make objects move and interact with each other.
- Unstable surfaces: create a surface that changes its properties, making it difficult for the trapped individual to navigate.
Chapter 4: Object Interactions
Make objects interact with each other in unexpected ways using:
- Spring-loaded doors: create a door that opens and closes unexpectedly.
- Pressure plates:ประก create a plate that reacts to pressure changes, releasing or blocking paths.
- Object-Object collisions: make objects interact in a way that is both chaotic and predictable.