The Art of Not Shooting Yourself - Chapter 2: The Folly of Frenemies
Chapter 2 of the esteemed series on Advanced Gaming Blunders. Because, let's face it, we've all been there - staring blankly at our screens, wondering what exactly we did wrong.
Lesson 2.1: Frenemies: When Your Character is More Lovable Than the Game
You know, it's easy to get caught up in the thrill of the game, but have you ever stopped to consider that maybe, just maybe, your character is more interesting than the game itself?
Take, for example, the tale of the Frenemies of the Game. A group of adventurers so enamored with their own character's charm that they forgot the game was supposed to be about something else.
Lesson 2.2: The Art of Not Being a Hero
Not everyone can be a hero. But that's okay. Sometimes, it's more fun to just be a background character who only shows up in cutscenes.
Take, for example, the tale of The Art of Not Being a Hero, where the protagonist learned that sometimes it's better to just let the NPCs do the heavy lifting.
Lesson 2.3: The Futility of Focusing on the Foes
Don't get us wrong, the bad guys can be fun to fight, but sometimes, the real challenge is the game itself.
Take, for example, the tale of The Futility of Focusing on the Foes, where the hero learned that the real enemy was the game's wonky physics engine all along.
That's all for today, folks! Stay tuned for Chapter 3, where we dive into the world of The Dark Art of Minigunning.