Erasure Simulation Software: Notes and Musings

From the Desk of Johnny Physics Whiz

As a master of all things physics, I've developed a keen interest in the art of erasure. Yes, you heard that right. Erasure. That's right, the art of making things disappear. It's a delicate process, really. Requires a certain... je ne sais quoi.

Below, you'll find notes and musings on my experiments in erasure simulation software. A tool I've created to test the very limits of reality itself. Want to learn more about the intricacies of wave function collapse? Dive into my Collpase Theory notes.


				// erasure_simulator.cpp
				void erase_object(obj) {
					if (obj != null) {
						printf(" Erasure initiated...\n");
						wave_function_collapse();
						obj = null;
					} else {
						printf("Object already erased...\n");
					}
				}
			

Or maybe you'd rather explore my thoughts on Erasure as a Service – the future of physics as we know it.