Erasure Simulation Software: Notes and Musings
From the Desk of Johnny Physics Whiz
As a master of all things physics, I've developed a keen interest in the art of erasure. Yes, you heard that right. Erasure. That's right, the art of making things disappear. It's a delicate process, really. Requires a certain... je ne sais quoi.
Below, you'll find notes and musings on my experiments in erasure simulation software. A tool I've created to test the very limits of reality itself. Want to learn more about the intricacies of wave function collapse? Dive into my Collpase Theory notes.
// erasure_simulator.cpp
void erase_object(obj) {
if (obj != null) {
printf(" Erasure initiated...\n");
wave_function_collapse();
obj = null;
} else {
printf("Object already erased...\n");
}
}
Or maybe you'd rather explore my thoughts on Erasure as a Service – the future of physics as we know it.