Step 4 of our comprehensive guide to Panic Button Techniques is all about keeping your enemies guessing.
Imagine a world where your enemies are constantly on their toes, wondering what you'll do next.
It's like a game, but someone's gotta play by the rules.
Game 1: Red Handed
Make them think you're going left, but go right.
Or vice versa. The suspense is killing them!
Example: If you're planning to attack from the north, make them think you're going to come from the south.
Next: Step 5 - The Guerrilla WarGame 2: The Double Bind
Make them think you're going to attack, but then suddenly remember you're not allowed to attack.
It's like, "Wait, wait, wait, I forgot I'm on probation."
Example: You're at the front door, but then you realize your keycard is in the other room.
Next: Step 5 - The Guerrilla War