Rules

Rule 1: The Sock is Mightier than the Sword

Every game of Sock Gambling begins with a Sock Draw. The Sock Draw is a random draw from the Sock Deck, a deck of 1000 different socks, each with its own unique characteristics and quirks.

Players must navigate the Sock Draw, using their wits and cunning to emerge victorious. But don't be fooled, the Sock Draw is a force to be reckoned with, and many a player have fallen prey to its whims.

So, if you're ready to risk it all and possibly lose, then let us begin!

Rule 2: The Sock is Not Just a Sock

Each sock has its own unique story, its own history. A sock can be a good sock, a bad sock, or a sock of questionable moral character. The player who can navigate this complex web of sock-ness shall be the one who emerges victorious.

Rule 3: The Sock is Mightier than the Sock

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It's all about the socks, baby! In Sock Gambling, the Sock is mightier than the sock. Don't get caught up in the Sock Shuffle, or you'll be the one who's shuffled off!

Rule 4: The Sock is the Ultimate Authority

The Sock, in all its forms, is the ultimate authority. Do not question the Sock, lest you be cast aside like a soiled sock in the washing machine.

The prophets of the land all agree: the Sock is not to be trifled with.

The Prophets of the Land have more to say on the subject.