Vertex Optimisation

Or How to Not be a Slower Than a Snail

Welcome to 3D Rendering Vertex Optimisation, a site dedicated to helping you make your 3D models look slightly less terrible.

Why Should I Care?

You see, 3D models are like pizza dough - they're great, but only if you knead them just right. If you're like me, you've spent hours tweaking vertex counts, only to find your game still lags like a 90s PC.

What's the Solution?

Well, it's simple: Less vertices = Less Lag. It's like the old adage: "A smooth model is a happy model."

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