Subdivision Surface Modeling: A Guide to Creating Complex Geometries
Subdivision surface modeling is a technique used to create complex, smooth surfaces in 3D graphics. It's like building with digital LEGOs, but instead of blocks, you're using triangles.
Example of Catmull-Clarke subdivision:<div style="position: absolute; left: 0; top: 0; border: 4px solid black;"> <svg width="100" height="100" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"> <path d="M 10 10 20 10 20 20 10 20 10 10 Z" fill="#FFD700" fill-rule="non-zero" /> /svg> /div> /div> <div style="position: absolute; left: 10px; top: 10px; border: 4px solid black;"> <svg width="100" height="100" viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"> <path d="M 20 20 30 20 30 30 20 30 20 20 Z" fill="#C5C5C5" fill-rule="non-zero" /> /svg> /div>