Glitching 101: A Guide to Meticulously Breaking Things

Lesson 1: The Basics of Error Handling

Glitching is not just about throwing your code out the window and calling it a day. No, no, no. Glitching is an art form. It's about taking a beautiful, well-crafted piece of code and meticulously breaking it, one line at a time.

So, let's start with the basics. Error handling is key. You see, when you're glitching, you want to be able to anticipate the errors that will inevitably occur. It's like predicting the plot twist in a bad novel: you know it's going to happen, but you're not entirely sure how.

For example, let's say you're writing a simple web page that just displays a "Hello, World!" message. You might write some code like this:

var message = "Hello, World!";

console.log(message);

But, of course, you know that this code is too good to be true. Something has to go wrong. Maybe the variable "message" will get overwritten by a stray cat, or maybe the console will decide it's had enough and just up and quit.

What to Do:

So, what do you do when your code starts to glitch? Well, you start by anticipating the errors. You add some error checking code to see what might go wrong:

var message = "Hello, World!";

try {

console.log(message);

} catch (error) {

console.log("Error: " + error.message);

};

Lesson 2: The Art of Intentional Error Injection

Now that you're good at error handling, it's time to move on to the next level: intentional error injection. This is where you take your code and deliberately break it, just for kicks.

For example, let's say you're writing a game where you want the player to be able to move around the screen. You might write some code like this:

function movePlayer() {

if (player.x < 100) {

player.x = 100;

}}

This code might work for a few seconds, but then the player will just... stop moving altogether!

What to Do:

So, what do you do when your code just won't cooperate? Well, you might want to try injection of errors into the code. Maybe you add a little extra line to make the player just jump out of the screen:

function movePlayer() {

if (player.x < 100) {

player.x = 100;

}

// Intentional error injection: let's just jump the player off the screen!

player.y = -10000;

}

And, voilĂ ! The player will just disappear!

Lesson 3: The Art of Glitching in 3D

Glitching in 3D is a whole different ball game. You're not just breaking code, you're breaking the very fabric of space-time itself!

For example, let's say you're writing a 3D game where the player can move around in three dimensions. You might write some code like this:

function movePlayer() {

player.x += 1;

player.y += 1;

player.z += 1;

}

This code might work for a while, but then the player will just... start floating off into the stratosphere!

So, what do you do when your 3D code starts to glitch? Well, you might want to try glitching in the 3D itself. Maybe you add a little extra line to make the player just start moving in impossible ways:

function movePlayer() {

player.x += 1;

player.y += 1;

player.z += 1;

// Glitching in 3D: just make the player do a little pirouette

player.x = 1000 - player.x;

player.y = 1000 - player.y;

player.z = 1000 - player.z;

}

And, voilĂ ! The player will just start doing the tango with gravity!

Glitching in 3D: A Guide to Breaking the Rules