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After the events of Quest 3.1, you find yourself in the rolling hills of the countryside, with the faint aroma of freshly baked scones wafting through the air. The villagers are whispering of a Golden Scone, hidden deep within the nearby forest, said to grant the consumer immense power and a stomach that can never be full.
But beware, for the forest is treacherous, and the scone is said to be guarded by the fearsome Scone Wyrm, a creature of legend with a taste for cream and a dislike for tea.
You stand at the edge of the forest, a worn dirt path leading into the trees. The air is cool and damp, and the only sounds are the distant chirping of birds and the occasional rustle of leaves.
What do you do?