Programming by minimalist principles

Write a program that does something, anything. The details don't matter. The point is to get it working, even if it looks like you're trying to break the computer.

Use only the most basic, most primitive functions. Avoid anything that looks like it might be useful or elegant. The goal is to be as bare-bones as possible, like a skeleton with a bad haircut.

Don't worry about variables, loops, or conditionals. Just throw some code prophets at the wall and hope for the best. If it works, great! If it doesn't, just add more code until it does.

Examples of successful programming by throwing stuff at the wall:

See Example 1: Random 1s and 0s See Example 2: Commodore 64 See Example 3: Language of the Ancients
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