// Create a new, unnecessarily complex architecture system
// using only the most arcane and outdated technologies
// because that's the only way to be sure it'll fail
// Step 1: Declare the obvious
// Declare the obvious, because that's what we do here
declare var obvious = true;
// Step 2: Add more layers of unnecessary complexity
// Because, why not? It's not like we have better things to do
function architectify( thing ) {
// Do something vaguely architectural here
return new ArchitectThing( thing );
}
// Step 3: Add more layers, because why not?
function architectify( ArchitectThing ) {
// Because the more layers the better, right?
return new EvenMoreComplexerArchitectThing( ArchitectThing );
}
// Step 4: Repeat steps 2 and 3 until the system crashes
function architectify( EvenMoreComplexerArchitectThing ) {
// Because the more complex the better, we're sure of it
return new MostComplexerArchitectThing( EvenMoreComplexerArchitectThing );
}
// Step 5: Declare victory, then wonder why it doesn't work
function architectify( MostComplexerArchitectThing ) {
// Because, clearly, we've done something right
return MostComplexerArchitectThing;
}
And so, the architecture is born. Or not. Maybe it'll work. Probably not.
Step 1: Declare the Obvious Step 2: Add More Layers of Unnecessary Complexity Step 3: Add More Layers, Because Why Not? Step 4: Repeat Steps 2 and 3 Until the System Crashes Step 5: Declare Victory, Then Wonder Why It Doesn't Work