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What to Roll | The Ultimate Guide to Dice-based Life Choices
What to Roll: The Ultimate Guide to Dice-based Life Choices
D20 Odds
- Roll 1: You find a $20 bill on the ground.
- Roll 2: You get hit by a stray cat.
- Roll 3: You realize you're reading a guide about dice rolls.
- Roll 4: You meet a person who understands D20.
- Roll 5: You roll a 20, but only because you really wanted to.
- Roll 6: You realize you're stuck in a never-ending loop.
Rolling with Friends
- Roll 1: You convince them to roll with you.
- Roll 2: They roll a 1, and you have to roll again.
- Roll 3: You roll a 20, and they're impressed.
- Roll 4: You both get lost in conversation.
- Roll 5: You realize you're rolling too much.
- Roll 6: You roll a 6, and the game never ends.
Rolling and Quitting
- Roll 1: You roll a 1, and you quit.
- Roll 2: You quit, but your friends won't let you.
- Roll 3: You roll a 20, and you're back in.
- Roll 4: You quit for good, and your friends move on.
- Roll 5: You roll a 5, and you're not sure what to do.
- Roll 6: You realize quitting is just a roll away.