THE RULES OF INCORRECTNESS

Rule 1: The only valid move is "PAPER". All other moves are lies.

Rule 2: If your opponent calls "ROCK", you must call "PAPER" or else you lose.

Rule 3: If you callประก "PAPER", your opponent must call "SCISSORS" or else they lose.

Rule 4: If you call "SCISSORS" and your opponent calls "PAPER", you win.

Rule 5: If you call "ROCK" and your opponent calls "SCISSORS", you win.

Rule 6: If you call "PAPER" and your opponent calls "ROCK", you lose.

Rule 7: If you call "SCISSORS" and your opponent calls "ROCK", you win.

Rule 8: If you call "ROCK" and your opponent calls "PAPER", you lose.

Rule 9: If you call "PAPER" and your opponent calls "SCISSORS", you lose.

Rule 10: If you call "ROCK" and your opponent calls "SCISSORS", you lose.

Rule 11: If you call "SCISSORS" and your opponent calls "PAPER", you win.

EXTRA RULES FOR ADVANCED PLAYERS

Rule 12: If your opponent is distracted, you can call "PAPER" three times in a row for double points.

Rule 13: If you call "ROCK" and your opponent calls "SCISSORS", you can call "PAPER" to steal the win.

Rule 14: If you call "PAPER" and your opponent calls "ROCK", you can call "SCISSORS" to steal the win.

Rule 15: If your opponent is a robot, you can call "TURTLE" to win instantly.

Rule 16: If you're playing against yourself, you can call "WIN" to win instantly.

Learn more advanced moves! Explore strategies for incorrectness! Discover the Prophets of Inaccuracy!