After a string of successful heists, the infamous Donut Cartel had gone dark. Their last transmission was a cryptic message: "Meet us at the old clock tower at midnight, come alone." You've assembled a team of elite operatives, each with their own unique skillset: Agent 1: "The Donut Whisperer", Agent 2: "The Safe Cracker Extraordinaire", and Agent 3: "The Disguise Mastermind". Together, you've infiltrated the clock tower, avoiding the cartel's deadly traps and rival factions vying for control of the city's donut supply.
As you reach the clock tower's inner sanctum, you find a hidden room filled with donuts. The air is thick with the sweet aroma of freshly baked goods. Suddenly, a figure emerges from the shadows: the Donut Cartel's enigmatic leader, "The Glazed One."
The Glazed One reveals their plan: a massive donut heist, utilizing a network of underground tunnels and hidden passages to deliver donuts to every corner of the city, all while evading law enforcement and rival factions.
What do you do?
A) Engage in a high-stakes donut-eating contest to distract The Glazed One B) Attempt to disable the tunnel network using your team's unique skills C) Negotiate with The Glazed One, offering a deal that benefits both parties