In this twisted game, you're trapped inside a world of your own making.
Your goal is to accumulate Guilt Points by making poor life choices.
In this twisted game, you're trapped inside a world of your own making.
Your goal is to accumulate Guilt Points by making poor life choices.
Your great-great-grandfather stole a loaf of bread from the village baker in 1856.
Your great-grandmother wore a fedora to a Renaissance faire in 1987.