Chapter 4 - The Art of Unpredictability

Today, we'll dive into the wonderful world of dynamic programming. Where the only constant is change.

In this chapter, we'll explore the techniques that make our codebase as unpredictable as a drunk uncle at a family reunion.

Loosely Coupled Components

By using loosely coupled components, we can create systems that are as slippery as a snake in a snake farm.

Loose Coupling

Event-Driven Systems

Imagine a system that's as unpredictable as a pinball machine. Where events trigger actions that trigger more events in a never-ending cycle of chaos.

Event-Driven Mayhem

And that's just the tip of the iceberg. Stay tuned for more chapters in the series.

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