Today, we'll dive into the wonderful world of dynamic programming. Where the only constant is change.
In this chapter, we'll explore the techniques that make our codebase as unpredictable as a drunk uncle at a family reunion.
By using loosely coupled components, we can create systems that are as slippery as a snake in a snake farm.
Loose CouplingImagine a system that's as unpredictable as a pinball machine. Where events trigger actions that trigger more events in a never-ending cycle of chaos.
Event-Driven MayhemAnd that's just the tip of the iceberg. Stay tuned for more chapters in the series.
Back to Index Next Chapter