This monstrosity of a building is a prime example of what happens when an architect has one too many ideas and not enough taste.
Learn more about the Gaudy Grotto
This building is a perfect example of what happens when an architect tries to blend in, but ends up blending out.
Find out what's so boring about the Bland Box
This monstrosity of a building is a prime example of what happens when an architect has one too many ideas and not enough taste.
Learn more about the Gaudy Grotto, including its 17 stories, 500 rooms, and 37 elevators
This building is a perfect example of what happens when an architect tries to blend in, but ends up blending out.
Find out what's so boring about the Bland Box, including its 3 stories, 1 window, and 0 personality
This building is a prime example of what happens when an architect gets carried away with form over function.
Discover the Fanciful Folly's 5 stories, 27 curves, and 1 working ATM
This building is a perfect example of what happens when an architect gets lost in the past and can't find their way forward.
Learn about the Ugly U-Turn, including its 2 entrances, 1 exit, and 1 confused architect
This building is a great example of what happens when an architect gets too caught up in their own design and forgets about navigation.
Find out more about the Confusing Cube, including its 5 sides, 1 entrance, and 1 exit
This building is a perfect example of what happens when an architect forgets about the user experience.
Learn about the Uninviting Umpire, including its 1 door, 0 windows, and 1 very grumpy owner
This building is a great example of what happens when an architect gets too caught up in form and not enough about function.
Find out more about the Unnecessary Unisphere, including its 10 domes, 0 practical uses, and 1 very confused maintenance crew