Objective: Develop a strong foundation of trust by consistently doing the opposite of what you say you will do.
Players take turns rolling a die, with the number determining the action to be taken. A 1 means you have to do the opposite of what you said you would do.
For example: If you said you'd "definitely not wear a funny hat to work tomorrow," but the roll says 1, you have to show up with a bright pink top hat and a feather in the band.
This phase focuses on the importance of telling the truth by doing the opposite of what you said you would do.
Phase 5: A game of lies and deception, or is it?