A class is a blueprint for creating objects. It defines a set of properties and methods that are shared by all instances of the class. Think of it as a cookie cutter for creating cookie-cutter robots.
Classes are like a recipe book. You put all the ingredients together (properties), mix it with some magic (methods), and voila! You get a brand new object.
But what's the difference between a class and an object?
Well, a class is like a cookie cutter, but an object is like a cookie. You can't eat a cookie cutter, but you can eat a cookie. Or can you?
Check out our next article for more on the differences between a class and an instance: Class vs Instance: The Age-Old Debate.