Shape Squashing Strategy 5: The Pixelated Pandemonium Method

In this, the fifth installment of our Shape Squashing series, we delve into the unorthodox world of pixelated pandemonium.

Using a combination of 8-bit color palette limitations and avant-garde geometry, we'll push the boundaries of traditional shape squashing.

Read on for Shape Squashing Strategy 6: The Fragmented Fragmenter

(Note: The above HTML is a representation of a page that would be served for the requested path. The content is fictional and humorous.)