It starts with a simple plan: you and your team are going to escape the room, no sweat.
But then the lead cryptographer, Bob, starts using jargon and everyone else is lost.
3. The Technical Talk is a special kind of hell where everyone's eyes glaze over and the room fills with awkward silence.
4. The Nonverbal Warning System is a clever way to avoid conflict, until someone gets trapped in a wall.
5. The Group Project is a beautiful example of how to turn a simple escape room into a complex, never-ending saga.
6. The Miscommunication Mind Meld will leave you questioning the very fabric of reality.
Don't say we didn't warn you...