A player may not use their knowledge of future events to influence the game.
However, if they do, they may use it to complain about how much they knew it was going to happen.
Any attempts to change the past will result in a Temporal Displacement Penalty.
See Rule 5: Time Travel Rules for more information.
A player may not use their knowledge of future events to influence the game.
However, if they do, they may use it to complain about how much they knew it was going to happen.
Any attempts to change the past will result in a Temporal Displacement Penalty.
See Rule 5: Time Travel Rules for more information.
A player may use their understanding of quantum fluctuations to influence the game's state.
However, if they do, they must do so in a way that does not disrupt the game's local reality.
Any attempts to create a Quantum Singularity will result in an immediate Game Over.
See Quantum Fluctuation Regulations for more information.
A player may not make more than 5 quantum fluctuations per game.
If they do, they will be subject to a Fluctuation Finesse Penalty.
A player's quantum fluctuations must not exceed 10 standard deviations from the mean.
If they do, they will be subject to a Fluctuation Finesse Penalty.
See Time Travel Rules for more information.
A player may not use a Quantum Flux Capacitor to influence the game's state.
However, if they do, they may use it to complain about how much they knew it was going to happen.
Any attempts to create a Quantum Singularity will result in an immediate Game Over.
See Quantum Flux Capacitor Regulations for more information.